RYL(risk your life) online

Blog that summarizes the game RYLonline

  THE HUMAN NATION CLASSES 
 Fighter / Acolyte / Rogue / Mage


FIGHTERS
The brawn of the human nations are the Fighters. They are the backbone of the resistance of the Ak'Kan. Possessed of incredible strength and endurance, versed in weapons of all shapes and sizes, Fighters are among the most popular of the Human Adventurers

warrior

WARRIOR
Warriors are the most physically dangerous of all the Human classes. Like the Ak'Kan Attacker, Human Warriors are fast, accurate and deadly, and appear to have no upper limit to their ability. Warriors are the best damage dealers in the game, for their ability to learn Dual Mastery allows them to wield two weapons at the same time. However , they pay a price for this power: Warriors cannot use any shield. Their HP will always remain low, and they must always remain vigilant against opposing magic users because of their inability to carry a shield.


DEFENDER

Defenders are the protectors of the Human Nations. They believe that the best offense is a good defense, and so they have the highest HP of all Human classes. They can wear heavy protective armor for a high defense, and they deal mighty offensive blows as well. This resilience comes at a price, however: they are generally slower and less accrurate than the Warrior, and the more emphasis they place on defense, the weaker their attacks. Further, they are nearly defenseless against magic, and must carry specially enchanged equipment to protect themselves from enemy spell casters



ACOLYTES
The second Human class is that of the Acolytes. They use white magic to protect and cure their allies and are nearly as effective at close combat as fighters.

priest


CLERIC
Clerics are often considered a support class, though their broad range of abilities makes them effective solo adventurers. Their physical attacks are relatively weak, but their spells compensate greatly. They become even more dangerous when they join a party with adventurers who can deal great physical or magical damage. Most clerics focus intensively on their WIS, because it provides an increased damage bonus and allows them to handle more powerful blunt weaponry. further a higher WIS allows them to support more party members at a time.







PRIEST

Priests tend to take a secondary role in most combat. They support their party through protective blessings and recovery spells rather than take part in battles. This is not to say they sit passively on the sidelines: they have an excellent array of armor and strengthening spells, and though they do not possess any powerful primary attack skills, they are still opponents to be reckoned with. Like Clerics, Priests focus mainly on their WIS. They gain greater MP, more damage, and a higher magic resistance, in addition to the bonuses they gain when handling blunt weapons



ROGUES
Rogues possess remarkably high agility and speed. They use lighter weapons than Fighters and Acolytes, as befits their skills. Unlike other characters, they always try to deal a single fatal blow, strinking and tretreating before their enemies have a chance to react.

assassin


ASSASSIN
Assassins are the fsastest of all the classes. Human and Ak'Kan alike. They rely on speed and stealth and a devastating first attack. Their up-close offensive power is excellent. They are, however doomed when immobilized. Their low HP and defense make them easy targest, and those who choose this class are advised to use caution. Assassins do the most damage when their STR is high, but their speed is necessarily lower than an Assassin with high DEX. On the other hand, a strong Assassin will not possess the speed, skill level, and item attachment capabilities that a DEX-focused Assassin will. Finally, Assassins with a balanced STR and DEX may have high surviving rate, but are relatively weak fighters.


ARCHER

Of all the classes, both Human and Ak'Kan, Archers are the most versatile of fighters. They can fire shots at long range and are nearly as excellent when closing with their enemies. Like the Assassins, Archers are most vulnerable when trapped. Their low HP and defense make them easily neutralized targets when they are immobilized. The damage dealt by their long range weapons depends primarily on their STR stat, which also provides HP and MP bonuses. Archers that focus on developing their STR will cause more damage, while Archers that increase their DEX stat will see enhanced speed, skill level, and item attachment capabilities



MAGES
Mages are poor opponents in melee combat, but their mystical knowledge compensates for their weakness. They are more intelligent than other classes. One drawback they suffer is that they see only an increase in HP from CON increases, and do not gain the benefits other classes gain. Furthermore, mages cannot wear gloves boots or shields that limit CON.


Sorcerer
SORCERERS
Sorcerers generally attack from afar, using powerful elemental spells to bring down their opponents. Though they can wield a dagger in close combat by increasing their DEX stat, lose much of the punch of their spells, which depend primarily on INT. Sorcerers who focus on DEX improve their chances of survival, and not much else. Sorcerers' Magic increases with INT. If they do not pay careful attention to their INT improvements, they may find themselves unable to use the most powerful magic spells.








ENCHANTERS

Enchanters are the defensive specialists of the Mage class, specializing in protective spells like blessings, deflections, and long-range attacks to demoralize their enemies. They are especially formidable when equipped with a staff specially enchanted to increase Magic. Like Sorcerers, Enchanters do not receive any Defense bonus from a high CON, and are thus extremely vulnerable in melee combat. Even those who focus on DEX are in danger.






  THE AK'KAN NATION CLASSES 
Attacker / Templar / Gunner / Life / Rune / Shadow



COMBATANTS
The males of the Ak'Kan race are hulking, massive brutes, evolved to solve the most grueling obstacles their nation faces. The Combatants are the elite of their kind, mastering the physical skills and arts of war.



ATTACKER
Of all the Ak'Kan Combatants, Attackers are the most physically aggressive and dangerous. As their STR increases, so does their accuracy, evasion and speed - and they can deal fatal blows in combat faster than their brethren, the Templars. There appears to be no limit to their power. Utilizing special "Skill Arms", ancient technological devices that enhance battle skills, amplifies their deadly combat skills. Their great strength compensates for a low CON and HP. They cannot earn enough CON points to wear heavier armor, and unlike Humans, they cannot bear shields, making them far more vulnerable to physical attacks.



TEMPLAR
Templars are the shield-men of the Ak'Kan, walking fortresses who grow ever stronger in direct relation to their CON. Templar's HP is inherently high, though not as high as the Human Defender. Unlike other male Ak'Kan, Templars can improve their magical abilities to a degree, though they must sacrifice the damage they deal in combat to do so. Because they have focused on proctection rather than destruction, a Templar's accuracy, evasion and speed are quite low - and the stronger they are defensively, the weaker their offense. Templars are primarily divided into two types: defense-orientated Templars who build their CON, and magic-orientated Templars who focus on STR. Though they are exceptional in defending against physical attacks, Templars have a particular weakness against magic, and must equip special weaponry to raise their magic resistance.







GUNNER
Gunners are the long-range support for Templars and Attackers, a living artillery barrage. Although they are fairly weak in close range combat, they are immensely powerful from afar when they fire their Gun Arm, as long as they remain free from enemies with the Net skill. Compared to other combatants, their HP and defense are much weaker. Gunners that focus primarily on enhancing DEX status will prefer to utilize a "hit and run" strategy, eliminating their enemies in one powerful blow, while CON focused Gunners can utilize a "turret" type strategy, bringing down enemies from afar.




OFFICIATORS
Female Ak'Kan, relieved of the responsibility for the brute physical defense of their homeland, are slim, lithe, and exceptionally intelligent. Those who follow the path of the Officiaotrs, the priestesses for the Merkhadian Nation are spiritually strong, intellectually superior, and extremely dangerous in the mystical arts of war.



LIFE OFFICIATOR
Taken alone, Life Officiators may seem weak, but when paired with another Officiator or Ak'Kan warrior, they become fearsome indeed. They return life to their allies and can immobilize enemies, allowing their allies to crush their foes with ease. Life Officiators have the unique characteristic of being able to increase their defense powers with the CON status. However, players must choose to apply bonus points to the CON stat in order to take advantage of this. Life Officiators can increase their life expectancy by increasing their DEX, thus causing HP Max Value and HP recovery to rise slightly. Unlike Human Clerics, the Life Officiator's DEX grants bonuses in physical attack abilities, and their WIS gives them magic bonuses.





rune
RUNE OFFICIATOR
Rune Officiators rely on powerful elemental spells in combat, generally preferring to work their magic from afar. Some choose to focus on close combat by increasing their DEX, but the most effective Rune Officiators rain destruction on their enemies via magic. Rune Officiators do gain some survival benefits from increased DEX, but they must choose between these benefits and the most powerful spells available to their kind.







SHADOW OFFICIATOR
The Shadow Officiators are the assassins of the Ak'Kan. Silent, deadly and blindingly fast. They have excellent offensive powers in close range combat, and are at their best when attacking from a position of stealth. Like Gunners, however, they must be wary of traps - when they are immobilized Shadow Officiators are especially vulnerable. Fortunately they have high evasion skills, so cathing them is difficult. They're tougher than Human Assassins too. A Shadow Officiator must choose between high STR and high DEX: A high STR increases her devastating damage, and provides a distinct advantage over those who focus on DEX. On the other hand, DEX-based Shadow Officiators are faster, more skilled, and gain more advanced item attachment

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